Talking character, the Animation and Audio combo

Magnifico core Elements try to be as simple as possible, so every Element does only one thing. This is because complex Elements would have a lot of properties that can confuse the authors.
The drawback is that some common task can be e little annoying, but we think it’s the better solution.

So, for example we have a character, an Animation Element, in our scene and we want to make it talk on tap. The talk action is actually a combination of two actions: an Animation and a Audio. All we have to do is to add the Tap Event to the character and then add two Play Actions. One will be used to start the audio Element and the other to start the Animation Loop. Eventually we can also add a Seek Position Action to choose the animation loop we need.

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